Release: 1988 (JPN), 2003 (NA)
Back during the days of the NES, sequels were far more experimental. In the case of Final Fantasy II, this experimental mindset led to some drastic changes.
While inventive, these changes needed far more polish. For instance, leveling up stats was so unbalanced that players would attack their own party members in order to increase particular stats.
Despite certain elements being broken, FFII did introduce series staples like Chocobos and Cid. Plus, the keyword system made players an active participant in conversations with non-player characters. Unfortunately, the game’s problems far outweigh what it does well.