Back in 2006, Final Fantasy XII’s melding of MMORPG game mechanics with a single-player experience was divisive at best. However, as these systems became more commonplace in RPGs, people have grown to love the game’s bold direction.
XII’s biggest change came in the form of the Gambit system. Since you could no longer control party members in battle, the Gambit system allowed players to set precise behaviors for their AI companions. Ranging from healing party members when they’re below a certain HP threshold or targeting specific enemy types, these behaviors gave players an incredible level of flexibility when approaching combat. A level of flexibility that no game has ever replicated.