Release: 2009 (JPN), 2010 (NA)
When it comes to combat and presentation, Final Fantasy XIII stands among the best in the series. From the realistic character models to a beautifully realized techno-organic world, the graphics are stunning. While there’s a bit of a learning curve, XIII’s unique take on combat is highly versatile. Being able to change each party member’s role at any point in battle allows players to adjust for whatever situation the game throws at them.
Unfortunately, these bright spots get overshadowed by XIII’s larger problems. Chief among them is the game’s linearity. While there is nothing wrong with a linear story-driven game, it becomes a point of contention when over half the game restricts the player’s movement to a straight line. Combine that with a non-sensical story and an unlikable cast — and you have the biggest misfire in franchise history.