Release: 1987 (JPN), 1990 (NA)
Back in 1987, Final Fantasy was revolutionary. Along with Dragon Quest, the game set the standard for RPGs. It introduced the party system, class-based character progression, and plots more ambitious than just saving the princess.
Even more influential, Final Fantasy moved away from using first-person for combat. Instead, it used the now-iconic setup of the player’s party on the right of the screen and enemies on the left.
Sadly, for everything that Final Fantasy did for the genre, time has not been kind to this NES classic. As the years go on, the game’s faults — mainly those that cause boredom — get harder to forgive.